| What Starts What? | | | | Hogan, Snead, Nelson, Elkington, Els, Daly, and Tiger. |
| There is a lot of talk about what starts the the | | | | These players have a lot of hand action and arm |
| backstroke and the downstroke. Some teachers | | | | swing in their motion and all are fairly long. |
| advocate the pivot controls the whole swing and | | | | Ideally, their is a perfect blend of pivot motion and |
| some others put the emphasis on controlling the | | | | arm swing. |
| motion with the hands. | | | | Tiger is the biggest example of this type of motion |
| Actually it can be either but be aware of the | | | | today. Everyone talks about his hip speed but guess |
| differences. The pivot provides the physics of the | | | | what, if his arms didn't match the turning rate of his |
| swing, rotational and linear force and reduces | | | | pivot then they'd be left behind and he'd either hit a |
| precision. If you decide to use Pivot controlled hands | | | | block to the right or try to square up the face by |
| then physics are taking precedent over geometry. | | | | hand manipulation. If the hand rotation isn't timed |
| There are a number of players that use this | | | | exactly he would then hook it. We've all seen the |
| procedure. While it CAN be fairly accurate there is a | | | | occasional shot that plagues Tiger, the arms get left |
| definite power loss. Examples would be Hal Sutton, | | | | behind and then he either hits a block to the right or |
| Curtis Strange, Nick Faldo. All great players, but none | | | | the big clubface pull to the left.. This is a re-occurring |
| of them are known for their length. | | | | move that he and ex-coach Butch Harmon worked |
| A hand controlled Pivot places geometry over | | | | on constantly. |
| physics and has all of the precision needed to control | | | | When working on your start down make sure that |
| your game...since golf is a game of distance, direction | | | | these areas of the motion match up. Some players |
| and trajectory this procedure would seem to be the | | | | may have to "feel" like the body chases the arms |
| one that players should prefer. Examples would be | | | | while others may "feel" the arms trailing the body. |